The iPhone: Making Developers of Us All
It’s as ubiquitous these days as any cell phone, MP3 player or PDA. Perhaps that’s because the Apple iPhone is all three in one. But that’s not the only reason the popular gadget caught on like wildfire. Its sleek, black touch-screen has made it a convenient little video-game device, and you’d have a hard time finding someone who doesn’t have at least one gaming application on his or her iPhone.
But perhaps the most interesting part of the iPhone game frenzy is that it has provided an unprecedented opportunity for talented, entrepreneurial developers to share their creativity with the world. Take Steve Demeter, for instance. According to a CNN.com article, Demeter is a former ATM software designer who, in his spare time, created Trism, a colorful digital puzzle game specifically designed for the iPhone. Demeter pitched Trism to Apple in spring 2008, and it was made available for download in the App Store just a few months later.
In the first two months of availability, Trism brought in $250,000 in profits, according to the article. Anybody with an iPod or iPhone can get the game.
Demeter told CNN: “Apple has made it so easy to put [game publishing] in the palms of developers. If you have a relevant, fun game or application, I don’t see any reason why it shouldn’t be approved.”
Apple seems to have taken that to heart — there are currently more than 1,500…
Please log in or subscribe to read this article