The Games People Play
In the upcoming Oct. issue of CertMag, our own Cari McLean has written about the rise of gaming as a source of training in IT concepts. In particular, Cisco has been a leader in developing and delivering online games that reinforce the concepts and techniques involved in using its products.
The reasons for this development are obvious. The younger half of the current workforce – that is, ages 18-40 – grew up playing video games from Donkey Kong and Q-Bert to Everquest and World of Warcraft. Why not try to reach out to them via similar methods where possible? Moving forward, we can definitely expect to see more of these training technologies offered around certification (though candidates can still expect to participate in plenty of books, e-learning, classroom courses, boot camps and the like).
Be sure to check out the Trainers forum at www.certmag.com/forums, where we’ll discuss the potential benefits of gaming in professional education and also just chat about what games we like and why.